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Notes

Rough thoughts on design, reduction, and silence.

01

Design by Subtraction

Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away. In an era of feature bloat, the most radical act of design is removal.

Every element we place on a screen demands energy from the user. We pay for complexity with cognitive load. By subtracting the non-essential, we don't just clear space—we return agency to the user. The interface ceases to be a barrier and becomes a transparent lens.

02

Calm Interfaces

A calm interface is one that informs without demanding. It respects the periphery of our attention. Most modern software shouts; calm software whispers.

We often confuse engagement with utility. High engagement metrics frequently signal addiction, not value. A tool should be picked up, used with precision, and put down. The best digital experience is one that allows you to leave it and return to the physical world without residue.

03

Constraints as Creativity

The blank canvas is a myth. All design exists within constraints—time, budget, physics, human perception. We should welcome these boundaries.

When we embrace constraints, we stop trying to do everything and start trying to do the *right* thing. Limitations force us to make hard decisions, and it is in those decisions that style and substance emerge. A system without constraints is noise; a system with constraints is music.